If replayability was the goal there are much better ways of achieving this while still using hand crafted maps - have different difficulty levels for each campaign scenario that make significant changes to the scenario. Obviously there is a savings in development time, but how does it benefit the consumer? Perhaps for replayability but AoW3 already had tons of content, as my gameplay time will attest to. I would like to know the developers take on why they are using random maps. For a randomly generated map, after a while they all blend together. After completing a campaign scenario on a very well designed hand crafted map I can easily remember many interesting features of the map. Which dev diaries and any gameplay vids really show off the game Basically, I kinda wanna get a feel of what the game will be. But for games like Planetfall, where a scenario can take hours to complete, it leads to monotonous gameplay over maps that seem very similar. Hey all, On the fence about pre-ordering it. I've been playing this type of strategy game for decades and for me, random maps are always greatly inferior to hand crafted maps.I don't mind random maps for a game that has scenarios that only take a few minutes to play. Is this true and does it apply to all the maps in a campaign or just some of them. I really enjoyed AoW3 and I was planning to pre-order Planetfall until I read something about the campaigns only using random maps.
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